This is Luke Owen


Lights, Camera, GAME OVER!


Lights, Camera, GAME OVER!: How Video Game Movies Get Made will be published by Schiffer Publishing and is available now

Find out more information here and buy your copy from:

You’ve played the games – now watch them come to life on screen! Or, at least, a sort-of approximation of the game on screen. You may have been expecting plumbers in the Mushroom Kingdom jumping on Goombas, but what you got was an inter-dimensional battle between humans and evolved dinosaurs and a quest for pizza. You were expecting to see Ryu, Ken and the rest of the World Warriors compete in the Street Fighter Tournament, but instead you got the first live-action G.I. Joe. You’ve played as Mark Hamill in Wing Commander III, now watch Freddie Prinze Jr. play the character instead.

Since 1993, Hollywood has been rendering popular video games on the silver screen, mainly to critical derision and box office failure. While a few have succeeded, many have been hailed as the “worst movie ever” and left gamers asking: how did that get made?

This in-depth and entertaining work recounts the production histories of many of these movies, revealing the sometimes inspired and convoluted path Hollywood took to turn pixels into living flesh, with insights from more than 40 industry insiders, including film directors Paul W. S. Anderson (Resident Evil), Simon West (Tomb Raider), and Steven de Souza (Street Fighter). Find out about:

  • How Nintendo nearly swept Super Mario Bros. under the rug
  • How Street Fighter took more inspiration from a toy than the game
  • A Tekken film that nearly starred Jackie Chan and Jet Li
  • Live action versions of Sonic the Hedgehog, Metroid and Pac-Man that nearly got made
  • A Hitman movie with one of the best scripts 20th Century Fox ever read
  • How zombie maestro George A. Romero nearly directed Resident Evil
  • Why Pixels was touted to be the new Ghostbusters, but was nearly Grown Ups 3


Featuring exclusive interviews with:

Super Mario Bros.

  • Rocky Morton (Director)
  • Annabel Jankel (Director)
  • Jim Jennewein (Writer)
  • Parker Bennet (Writer)
  • Ryan Hoss ( founder)
  • Steve Applebaum ( editor)

Street Fighter

  • Steven de Souza (Writer/Director)
  • Edward R. Pressman (Producer)
  • Kenya Sawada (Captain Sawada)
  • Christian Howard (Writer/Actor)
  • Alan Noon (Street Fighter: The Movie art director)

Mortal Kombat

  • Paul W.S. Anderson (Director)
  • Larry Kasanoff (Producer)
  • Linden Ashby (Johnny Cage)
  • Lawrence Kasanoff (Producer)
  • Brent Friedman (Writer)

Wing Commander

  • Chris Roberts (Writer/Director)
  • Todd Moyer (Producer)


Lara Croft: Tomb Raider

  • Simon West (Director)
  • Brent Friedman (Writer)
  • Sara B. Cooper (Writer)
  • Michael Collery (Writer)
  • Steven de Souza (Writer)
  • James V. Hart (Writer)

Resident Evil

  • Paul W.S. Anderson (Writer/Director)
  • Alexander Witt (Director)

DOA: Dead or Alive

  • Paul W.S. Anderson (Producer)
  • Mark Altman (Writer)
  • J.F. Lawton (Writer)


  • Adrian Askerich (Producer)

Max Payne

  • Scott Faye (Producer)


  • Steven Paul (Producer)
  • Micheal Collery (Writer)
  • Charles Stone III (Director)


  • Timothy Dowling (Writer)

Lights, Camera, GAME OVER! also includes chapters on unproduced video game movies such as Gears of War, Halo, Sonic the Hedgehog and Metroid, with insights from those who nearly got them made. The book also features comments from video game experts, including Chris Scullion (former games editor for Official Nintendo Magazine and CVG ), Dan Maher (former Xbox Live Europe editor), and George Weidman (YouTube’s Super Bunnyhop).

Praise for Lights, Camera, GAME OVER!: How Video Game Movies Get Made

“[A] fascinating chronicle of coin-op/cinematic synergy.” – Bookgasm

“It’s definitely an intriguing read, and should appeal to both video game fans and those interested in a deep behind-the-scenes look at the film industry.” – Cinepunx